![crisis zone arcade crisis zone arcade](https://fasrcrush279.weebly.com/uploads/1/2/6/3/126337196/848416548.jpg)
I think that this was cool because it made things a little more realistic but I have to admit, I do like getting rocket launchers, shotguns or whatever other weapons of destruction run rampant in other games. You are basically assigned a six-shooter and it is up to you to make the best of it. If you pop a particularly tough shot, you may get a +2 or +5 seconds added to your time. The only thing that you will encounter in this game is the occasional time extension. Most light gun games have you shooting crates to expose different weapons, grenades or other power-ups. This was a very clear way to keep you in the line of fire most of the time.Īnother thing that this game did differently is the fact that you do not encounter power-ups. If you sit and wait for too long, the time will expire and it's back to the beginning of the level. You are on a time limit to get between stages. Well, the developers have thought about this also. Just wait for a clear shot, blast the bad guys, then duck for cover until the next clear shot. I know you are probably thinking that this must make the game extremely easy. This means that instead of being out in the open at all times, you can control your character by making him duck back out of harm's way when a projectile is incoming. The duck button allows you to hide behind structures to avoid the incoming fire. The next thing that is different about the game is the introduction af a duck button. That does not mean my aim was dead on, but the shot went where I was aiming. I have no reason to believe that this is not true, because all of my shots were dead on. The gun plugs directly in line with the video signal which is supposed to increase the accuracy of the aim. Like I said, this game will not work with your standard gun. The number one thing that makes this game different is the gun itself. Since most people have played a standard light gun game, I will highlight the things that make this one different. The game does have a few things that are unique or just don't follow the cliche for light gun titles. It follows the same move-you-from-scene-to-scene formula that all light gun games employ. The sounds of the guns though are really cool and the soundtrack is not too bad either. The voice acting is horrible but in a kind of funny way. The sound in the game is what you would expect from a game released in 1995. For example, if you shoot someone in the leg, they hop around if you shoot them in the head, they kind of flop back. While the graphics are not the best, the animations are very well done.
#Crisis zone arcade full
Full 3D environments made for a more “real” kind of experience. Look, Time Crisis looks like a game that was made in 1995! Some of the graphics lack details, but for the time this was the best-looking light gun shooter around. This, of course, makes for great replay value, but it also means that if you fail it may not necessarily mean a game over, you might just take a different path. You now have branching paths on depending on what you do will take you on a certain path. This is like a new story mode and it is even better than the arcade mode. The main one that I want to talk about is Special Mode. The home version of Time Crisis also offered more bang for your buck in the form of extra game modes. If you fail to kill all of the enemies in the allotted time, you lose and have to try again! The difficulty curve is pretty severe and I would bet this puts some people off as this is not an easy game. Each section has a few different stages and then a boss battle. You have a set amount of time to clear out an area and once you do you move onto the next one. The game has the full arcade mode and I would dare say it is actually better here. This adds an extra element of strategy to the game as it gives you a chance to get out of dodge and there are certain sections of the game where you need to do this. You have to duck behind cover in order to reload. The “gimmick” of Time Crisis is that instead of shooting off the screen to reload like in all other light gun shooters. It is the gameplay that makes Time Crisis so much fun. You have been called in to save a girl called Rachel who has been kidnapped by the last living relative of an evil king who wants military secrets! Yes, the story is weird, does not make much sense, but this is a light gun shooter so it is hard to be too critical of it. You play as a secret agent and all-around badass, Richard Millar.
![crisis zone arcade crisis zone arcade](https://bid.captainsauctionwarehouse.com/images/lot/3556/35564_8.jpg)
Look Time Crisis originally came out in the arcade in 1995 and was released on the PlayStation in 1997 and the story is certainly a product of its time.